24 research outputs found
Analyzing the Use of Camera Glasses in the Wild
Camera glasses enable people to capture point-of-view videos using a common
accessory, hands-free. In this paper, we investigate how, when, and why people
used one such product: Spectacles. We conducted 39 semi-structured interviews
and surveys with 191 owners of Spectacles. We found that the form factor
elicits sustained usage behaviors, and opens opportunities for new use-cases
and types of content captured. We provide a usage typology, and highlight
societal and individual factors that influence the classification of behaviors.Comment: In Proceedings of the 37th Annual ACM Conference on Human Factors in
Computing Systems (CHI 2019). ACM, New York, NY, US
Beyond Screens: Supporting Co-located Augmented Reality Experiences with Smart Home Devices
We introduce Spooky Spirits, an AR game that makes novel use of everyday
smart home devices to support co-located play. Recent exploration of co-located
AR experiences consists mainly of digital visual augmentations on mobile or
head-mounted screens. In this work, we leverage widely adopted smart lightbulbs
to expand AR capabilities beyond the digital and into the physical world,
further leveraging the physicality of users' shared environment
Exploring employment opportunities through microtasks via cybercafes
Microwork in cybercafés is a promising tool for
poverty alleviation. For those who cannot afford a computer,
cybercafés can serve as a simple payment channel and as a
platform to work. However, there are questions about whether
workers are interested in working in cybercafés, whether
cybercafé owners are willing to host such a set up, and whether
workers are skilled enough to earn an acceptable pay rate? We
designed experiments in internet/cyber cafes in India and Kenya
to investigate these issues. We also investigated whether
computers make workers more productive than mobile
platforms? In surveys, we found that 99% of the users wanted to
continue with the experiment in cybercafé, while 8 of 9 cybercafé
owners showed interest to host this experiment. User typing speed
was adequate to earn a pay rate comparable to their existing
wages, and the fastest workers were approximately twice as
productive usi
Auggie: Encouraging Effortful Communication through Handcrafted Digital Experiences
Digital communication is often brisk and automated. From auto-completed
messages to "likes," research has shown that such lightweight interactions can
affect perceptions of authenticity and closeness. On the other hand, effort in
relationships can forge emotional bonds by conveying a sense of caring and is
essential in building and maintaining relationships. To explore effortful
communication, we designed and evaluated Auggie, an iOS app that encourages
partners to create digitally handcrafted Augmented Reality (AR) experiences for
each other. Auggie is centered around crafting a 3D character with photos,
animated movements, drawings, and audio for someone else. We conducted a
two-week-long field study with 30 participants (15 pairs), who used Auggie with
their partners remotely. Our qualitative findings show that Auggie participants
engaged in meaningful effort through the handcrafting process, and felt closer
to their partners, although the tool may not be appropriate in all situations.
We discuss design implications and future directions for systems that encourage
effortful communication.Comment: To appear at the 25th ACM Conference On Computer-Supported
Cooperative Work And Social Computing (CSCW '22). 25 page